There is no denying this game's most significant influence but that doesn't make it a bad game.
Once the tutorial part of the game is over (it's woven quite well into the plot) there are groups of missions based in Saudi Arabia, Russia, Italy, Taiwan and then the USA.
Who is the shadowy figure reflected in this image? |
Many of the missions (the best ones) involve entering a location and taking out or avoiding the bad guys and probably hacking a computer or opening a safe or killing a significant individual. In each stage there are other achievements too.
Some missions are simply a case of going to talk to an NPC who has information. Their opinion of you goes up or down depending on what you say to them. This is a good change of pace and you get the impression that these conversations make a difference to the outcome of the game.
Data on one of the factions in the game - perhaps it's name is a nod to the game's biggest influence. |
If I had wanted to do the whole game by stealth - and it is somewhat implied that this might be possible - it would have been a struggle. There are boss fights in the game which frustrated me a lot. The NPC called Brayko was the worst. He only wore a suit but was made invincible by the repeated taking of cocaine. After a bit of a snort he approached and cut my armoured guy to ribbons with a knife, then survived repeated volleys of point-blank headshots from an assault rifle before running off to get another nose-full while his goons kept me busy. I must have been killed fifty times before I finally got the better of him. If you are planning to play this game then go into Brayko's mansion with the heaviest armour you can afford and all the med-kits you can carry. You would also do well to turn the music off before you get to this stage.
I had a great time with this game otherwise. Who wouldn't want to spend a few hours sneaking up behind guys and pressing X to make blood spurt out of their necks? (when you could choose O for a non lethal takedown).
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