Tuesday 24 January 2012

James Pond Codename: Robocod

I'm not all that experienced in platform gaming and perhaps my inexperience partly explains my poor performances at this game. But perhaps not.

James moves around his confined environments in pretty much the way you would expect. The A button (on the Gameboy Advance SP) makes him jump and the right shoulder button makes him duck. His fairly unique move is that he stretches up from the ground, when B is held, for an infinite distance and if he reaches a ceiling he will grab it and cling on and when B is released he contracts and is left hanging. He can then shimmy left and right and drop where you want him to.

As he goes about his business, James collects food and drink items which are transformed into points. He encounters various enemies including what looks like duck with playing cards for wings and a cross between a Michelin Man and a policeman, either of which have to be bounced on twice to be defeated, and a car which requires four bounces. Sometimes he gets his own car to drive and that can destroy an enemy car with a single head on collision.

If James does especially well in a level he gets a short period to explore an area which is a smorgasbord of points to be won without enemies to trouble him.

When you die for the last time, you are not shown how many points you got! You start again from the same place and play through the same levels in the same order.

The trouble with Agent Pond is that he was a bit historical even when he came out (2004). When I recently bought a Gameboy Advance SP on eBay I got five free games including this one plus Sonic Advance and Rayman Tenth Anniversary and James Pond does not stand up as their contemporary. Sonic moves quickly and has more subtle mechanics. Rayman is infinitely better graphically.

Sorry, James. I'm afraid you're the Timothy Dalton of platformers.

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